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發表於 2025-3-31 23:20 | 顯示全部樓層 |閱讀模式
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工具功能

公版天M編碼轉換111.1
能夠將跑步編碼轉換成公版登入器所需要的編碼
例如#16464 96=16462 pirate hunter zin_blue_polymorph run
  110.framerate(36)
        0.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
        4.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        119.RunR OnehandGun(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        124.RunR Rifle(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        147.RunR Scythe(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        20.RunR Bow(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        62.RunR Shuriken(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
  110.framerate(24)


        1.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        47.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        51.attack(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
        87.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        2.damage(1 3,8.0:3 64.0:4<20145<20146 64.1:4)
        3.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        9.breath B(1 12,16.11:4 16.0:4<20151 16.1:4 16.2:4 16.3:4 16.4:4 16.5:4 16.6:4 16.7:4 16.8:4 16.9:4<20152 16.10:4)


        5.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:5)
        6.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        7.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)


        18.spell direction(1 8,48.0:2 48.1:1 48.2:2 48.3:2<20147<20148 48.4:3! 48.5:2 48.6:2 48.7:2)
        19.spell no direction(1 8,8.0:2 56.0:2<20149 56.1:2 56.2:2 56.3:3! 56.4:3 56.5:2 56.6:2)
        8.death(1 17,72.16:4 72.0:4<20153 72.1:4<20144 72.2:4 72.3:4 72.4:4 72.5:4 72.6:4 72.7:4 72.8:4<20154 72.9:4 72.10:4 72.11:4 72.12:4 72.13:4 72.14:4 72.15:4)


  21.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
  22.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  23.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
  75.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
  
  63.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
  64.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  65.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
  
        120.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        121.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        122.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        123.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:4 32.6:2)
        134.attack(1 10,8.0:3 40.0:3 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:3! 40.6:3 40.7:1 40.8:2)


        125.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        148.Attack Scythe(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
        126.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        150.Damage Scythe(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        127.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        151.Breath Scythe(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        128.attack(1 7,32.0:3 32.1:5 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
        135.attack(1 10,8.0:2 40.0:4 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:4! 40.6:3 40.7:1 40.8:2)


        101.shadow(16424)
        102.type(10)
        105.clothes(1 16425)
轉換成
#16464 96=16462 pirate hunter zin_blue_polymorph run
  110.framerate(36)
        0.runL(1 8,88.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
        4.RunR OnehandSword(1 8,80.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        119.RunR OnehandGun(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        124.RunR Rifle(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        147.RunR Scythe(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        20.RunR Bow(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
        62.RunR Shuriken(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
  110.framerate(24)


        1.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        47.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        51.attack(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
        87.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        2.damage(1 3,8.0:3 64.0:4<20145<20146 64.1:4)
        3.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        9.breath B(1 12,16.11:4 16.0:4<20151 16.1:4 16.2:4 16.3:4 16.4:4 16.5:4 16.6:4 16.7:4 16.8:4 16.9:4<20152 16.10:4)


        5.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:5)
        6.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        7.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)


        18.spell direction(1 8,48.0:2 48.1:1 48.2:2 48.3:2<20147<20148 48.4:3! 48.5:2 48.6:2 48.7:2)
        19.spell no direction(1 8,8.0:2 56.0:2<20149 56.1:2 56.2:2 56.3:3! 56.4:3 56.5:2 56.6:2)
        8.death(1 17,72.16:4 72.0:4<20153 72.1:4<20144 72.2:4 72.3:4 72.4:4 72.5:4 72.6:4 72.7:4 72.8:4<20154 72.9:4 72.10:4 72.11:4 72.12:4 72.13:4 72.14:4 72.15:4)


  21.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
  22.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  23.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
  75.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
  
  63.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
  64.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  65.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
  
        120.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        121.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        122.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        123.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:4 32.6:2)
        134.attack(1 10,8.0:3 40.0:3 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:3! 40.6:3 40.7:1 40.8:2)


        125.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        148.Attack Scythe(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
        126.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        150.Damage Scythe(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        127.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        151.Breath Scythe(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        128.attack(1 7,32.0:3 32.1:5 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
        135.attack(1 10,8.0:2 40.0:4 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:4! 40.6:3 40.7:1 40.8:2)


        101.shadow(16424)
        102.type(10)
        105.clothes(1 16425)
111.1

--------------------------------------分隔線--------------------------------------

變身檔瘦身與編號檢查
變身檔瘦身=>把多餘的英文與符號刪除(常規會出現的,不常出現的請自己刪除例如腳色調用的106.weapon(@ # $ % &)這五個不會刪)
變身檔編碼檢查 會檢查是否缺失  重複   順序錯誤   有多編碼
--------------------------------------分隔線--------------------------------------
波賽頓跑步編碼轉換工具
例如走路編碼
#16463 96=16462 pirate hunter zin_blue_polymorph walk
  110.framerate(36)
        0.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
        20.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
        62.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
        119.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
        124.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
  110.framerate(24)

        1.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        47.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
  51.attack(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
       
        87.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
        2.damage(1 3,8.0:3 64.0:4<20145<20146 64.1:4)
        3.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        9.breath B(1 12,16.11:4 16.0:4<20151 16.1:4 16.2:4 16.3:4 16.4:4 16.5:4 16.6:4 16.7:4 16.8:4 16.9:4<20152 16.10:4)

        5.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:5)
        6.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        7.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)

        18.spell direction(1 8,48.0:2 48.1:1 48.2:2 48.3:2<20147<20148 48.4:3! 48.5:2 48.6:2 48.7:2)
        19.spell no direction(1 8,8.0:2 56.0:2<20149 56.1:2 56.2:2 56.3:3! 56.4:3 56.5:2 56.6:2)
        8.death(1 17,72.16:4 72.0:4<20153 72.1:4<20144 72.2:4 72.3:4 72.4:4 72.5:4 72.6:4 72.7:4 72.8:4<20154 72.9:4 72.10:4 72.11:4 72.12:4 72.13:4 72.14:4 72.15:4)

  21.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
  75.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
  22.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  23.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)

  63.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
  64.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
  65.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)

        120.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        121.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        122.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        123.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:4 32.6:2)
        134.attack(1 10,8.0:3 40.0:3 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:3! 40.6:3 40.7:1 40.8:2)

        125.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
        148.Attack Scythe(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
        126.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        150.Damage Scythe(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
        127.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        151.Breath Scythe(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
        128.attack(1 7,32.0:3 32.1:5 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
        135.attack(1 10,8.0:2 40.0:4 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:4! 40.6:3 40.7:1 40.8:2)

        101.shadow(16424)
        102.type(10)
        105.clothes(1 16425)
輸入跑步編碼

0.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
        4.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)

能直接轉換
#16463 96=16462 pirate hunter zin_blue_polymorph walk
110.framerate(36)
0.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
0-1.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
0-2.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
20.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
20-1.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
20-2.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
62.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
62-1.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
62-2.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
119.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
119-1.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
119-2.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
124.walk(1 8,0.0:2 0.1:2<20001<20002 0.2:2 0.3:2 0.4:2 0.5:2<20003<20004 0.6:2 0.7:2)
124-1.runL(1 8,80.0:2 80.1:2<20005<20006<20007 80.2:2 80.3:2 80.4:2 80.5:2 80.6:2 80.7:2)
124-2.RunR OnehandSword(1 8,88.0:2 88.1:2<20005<20006<20007 88.2:2 88.3:2 88.4:2 88.5:2 88.6:2 88.7:2)
110.framerate(24)
1.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
47.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
51.attack(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
87.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:4)
2.damage(1 3,8.0:3 64.0:4<20145<20146 64.1:4)
3.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
9.breath B(1 12,16.11:4 16.0:4<20151 16.1:4 16.2:4 16.3:4 16.4:4 16.5:4 16.6:4 16.7:4 16.8:4 16.9:4<20152 16.10:4)
5.attack(1 4,24.0:4 24.1:4<20150 24.2:5! 24.3:5)
6.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
7.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
18.spell direction(1 8,48.0:2 48.1:1 48.2:2 48.3:2<20147<20148 48.4:3! 48.5:2 48.6:2 48.7:2)
19.spell no direction(1 8,8.0:2 56.0:2<20149 56.1:2 56.2:2 56.3:3! 56.4:3 56.5:2 56.6:2)
8.death(1 17,72.16:4 72.0:4<20153 72.1:4<20144 72.2:4 72.3:4 72.4:4 72.5:4 72.6:4 72.7:4 72.8:4<20154 72.9:4 72.10:4 72.11:4 72.12:4 72.13:4 72.14:4 72.15:4)
21.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
75.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
22.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
23.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
63.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:3)
64.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
65.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
120.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
121.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
122.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
123.attack(1 7,32.0:3 32.1:3 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:4 32.6:2)
134.attack(1 10,8.0:3 40.0:3 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:3! 40.6:3 40.7:1 40.8:2)
125.attack(1 4,24.0:6 24.1:5<20150 24.2:6! 24.3:5)
148.Attack Scythe(1 4,24.0:4 24.1:6<20150 24.2:6! 24.3:5)
126.damage(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
150.Damage Scythe(1 3,8.0:3 64.0:3<20145<20146 64.1:3)
127.breath(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
151.Breath Scythe(1 12,8.11:4 8.0:4 8.1:4 8.2:4 8.3:4 8.4:4 8.5:4 8.6:4 8.7:4 8.8:4 8.9:4 8.10:4)
128.attack(1 7,32.0:3 32.1:5 32.2:3<20147<20148 32.3:4! 32.4:4 32.5:3 32.6:2)
135.attack(1 10,8.0:2 40.0:4 40.1:2 40.2:2 40.3:2 40.4:2<20147<20148 40.5:4! 40.6:3 40.7:1 40.8:2)
101.shadow(16424)
102.type(10)
105.clothes(1 16425)
--------------------------------------分隔線--------------------------------------
天M編碼特定版本移除工具
例如270版本 83動作編號以上全刪   支持整個官方變身list文件刪除   單個變身編號刪除 (因為83以上270版本用不到所以刪除)
讓你變身編號的版本能直接複製貼上
--------------------------------------分隔線--------------------------------------
工具是來幫你省時間,你如果堅持手動一個禮拜,別人一天能完成的事情,你起跑就輸人了.........




未來更新動線
1.呼吸閒置動作轉換(公版也能用,支持娃娃跟變身)
2.變身檔新增最大編號
例如目前最大是#25795
excel下去新增 又會有很多空格  很難看
使用工具下去 省去excel下拉複製貼上
直接
#25796 1 102 0
#25797 1 102 0#25798 1 102 0...3.R版變身檔編碼轉換公版與波賽頓可用4.R版變身檔編碼特定版本縮減5.還在想






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