 | 在NPC對話按鈕類新增
或者在道具執行按鈕下新增
if (s.equalsIgnoreCase("zhuanzhi"))
{
if (!pc.getInventory().checkItem(44070, 30L)) {
pc.sendPackets(new S_SystemMessage("转职一次需要30个元宝!"));
return;
} //判断是否有30元宝
if (pc.isCrown())
{
pc.sendPackets(new S_SystemMessage("王族无法使用此功能!"));
return;
} else
{
if (pc.getInventory().consumeItem(44070, 30L))//扣除30元宝
pc.sendPackets(new S_NPCTalkReturn(pc.getId(), "zhuanzhi"));
return;
}
}
else
if (s.equalsIgnoreCase("qs"))//骑士
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(61);
pc.set_sex(0);
pc.setType(1);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(56, 1L);
pc.getInventory().storeItem(20027, 1L);
pc.getInventory().storeItem(20230, 1L);
pc.getInventory().storeItem(30, 1L);
pc.getInventory().storeItem(20318, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为男骑士!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("nqs"))//女骑士
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(48);
pc.set_sex(1);
pc.setType(1);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(56, 1L);
pc.getInventory().storeItem(20027, 1L);
pc.getInventory().storeItem(20230, 1L);
pc.getInventory().storeItem(30, 1L);
pc.getInventory().storeItem(20318, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为女骑士!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("fs"))//法师
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(734);
pc.set_sex(0);
pc.setType(3);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(20055, 1L);
pc.getInventory().storeItem(20225, 1L);
pc.getInventory().storeItem(115, 1L);
pc.getInventory().storeItem(40599, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为男法师!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("nfs"))//女法师
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(1186);
pc.set_sex(1);
pc.setType(3);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(20055, 1L);
pc.getInventory().storeItem(20225, 1L);
pc.getInventory().storeItem(115, 1L);
pc.getInventory().storeItem(40599, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为女法师!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("yj"))//妖精
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.getInventory().takeoffEquip(945);
pc.setClassId(138);
pc.set_sex(0);
pc.setType(2);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(50, 1L);
pc.getInventory().storeItem(184, 1L);
pc.getInventory().storeItem(20021, 1L);
pc.getInventory().storeItem(20039, 1L);
pc.getInventory().storeItem(40588, 1L);
pc.getInventory().storeItem(40546, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为男妖精!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("nyj"))//女妖精
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(37);
pc.set_sex(1);
pc.setType(2);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(50, 1L);
pc.getInventory().storeItem(184, 1L);
pc.getInventory().storeItem(20021, 1L);
pc.getInventory().storeItem(20039, 1L);
pc.getInventory().storeItem(40588, 1L);
pc.getInventory().storeItem(40546, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为女妖精!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
L1Teleport.teleport(pc, pc.getX(), pc.getY(), pc.getMapId(), 0, false);
}
else
if (s.equalsIgnoreCase("hy"))//黑妖
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(2786);
pc.set_sex(0);
pc.setType(4);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(40598, 1L);
pc.getInventory().storeItem(40545, 1L);
pc.getInventory().storeItem(40553, 1L);
pc.getInventory().storeItem(13, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为男黑妖!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
else
if (s.equalsIgnoreCase("nhy"))//女黑妖
{
for (int i = 0; i < 300; i++)
{
L1Skills skill = SkillsTable.get().getTemplate(i);
if (skill != null && skill.getSkillLevel() > 0)
pc.sendPackets(new S_DelSkill(pc, i));
CharSkillTable.get().spellLost(pc.getId(), i);
}
pc.setClassId(2796);
pc.set_sex(1);
pc.setType(4);
pc.getInventory().takeoffEquip(945);
pc.sendPackets(new S_ParalysisB(6, true));
try
{
pc.save();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
if (pc.getLevel() >= 50)
{
pc.getInventory().storeItem(40598, 1L);
pc.getInventory().storeItem(40545, 1L);
pc.getInventory().storeItem(40553, 1L);
pc.getInventory().storeItem(13, 1L);
}
World.get().broadcastPacketToAll(new S_ServerMessage(166, (new StringBuilder("\\fR恭喜玩家【")).append(pc.getName()).append("】使用转职药水转为女黑妖!").toString()));
Thread.sleep(3000L);
pc.getNetConnection().kick();
}
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